New Head Tracker profile released

I’ve found some interesting photo on cockpit dimensions, and did a research on the limits on the field of view, neck and torso movements. It turned out my previous head tracking curve was too aggressive and not the most natural ranges.

cockpit_sizing_2

Considering the Yaw limit includes both neck and shoulder movements, the maximum range should be about 160 degrees, similarly pitch should be limited to about 90 degrees.

Also the forward and backward movements should be limited to the cockpit size, approximate 600mm and no more than 200mm backwards.

I have also tuned the other axis to the limits of the cockpit and I have created a new curve. I have tested in MSFS2020, and found the response is much more natural and smooth.

Here’s a demo of the new curve.

I have also created an ini file you can load directly from opentrack, download it directly here

Go to the setup post for the detail instruction on the profile setup.

What the curves look like?

The curve should flatten at the limits of movements this is because our movements are more constrained and slows down when we reach the maximum range.

You will notice the curve is also flattening near the centre, I want to introduce a slight dead band, just like a dead band for a joystick near the centre to reduce sensitivity at the central view.

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Yaw Mapping
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Pitch – Note I’m using Asymmetric mappings to limit the amount of look downs
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Roll mapping
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X axis
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Y Axis
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Z Axis

2 thoughts on “New Head Tracker profile released

  1. Very nice application you’ve put in place. I use it with great success with iPhone XS on DCS and Flight Simulator 2020. Didn’t test it yet on X-Plane 11.

    Anyway I bought this because it’s very useful under many circumstances of those games. Congrats for your work. I look forward for other improvements if will be needed.

    Like

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